Important information for Albertans
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The Compliance Audit unit of Alberta Gaming, Liquor & Cannabis (AGLC) has assembled a list of the most common issues found when charitable gaming audits are performed.
Effective internal financial controls ensure that gaming funds and other assets of the group are all documented and reported. This form provides information to stakeholders about avoiding mistakes and ensuring charities are well prepared before an audit occurs.
When revenues are generated in the delivery of an approved program, the group must first use those revenues prior to using gaming funds to pay for program‐related expenses as per Section 2.1.7 of the Charitable Gaming Policies Handbook. Gaming funds are intended to support approved programs to the point of break‐even rather than toward the generation of profit. For a specific approved charitable program, once generated revenues are exhausted, gaming funds may be used provided the expenditures are eligible.
Possible risks: If gaming funds are used in instances where rent/fee revenue is being generated, the group may be subject to a repayment from non‐gaming funds. In some cases, the group may be required to undergo an eligibility review to assess whether they remain charitable or are operating a for‐profit entity.
Groups may find AGLC form 5626 (Event Worksheet) helpful.
The group needs to ensure it retains documentation regarding: event occurrence, individuals in attendance and supporting documents for the expenditures so AGLC can determine compliance with AGLC policies. Records should be kept for seven years which aligns with Canada Revenue Agency requirements. See Section 4.1.9 of the Charitable Gaming Policies Handbook for more detailed information.
Documentation may include, but is not limited to: cancelled cheques/cheque images, original invoices/receipts, records of fees charged to participants, profit/loss statements, attendee sign‐in sheet, event program and advertisement.
Possible risks: If AGLC cannot verify that the event was a) conducted and b) consistent with AGLC approval and policies in the Charitable Gaming Policies Handbook, the gaming funds expended could be subject to repayment to the gaming account from a non‐gaming source.
Only approved use of proceeds should be paid directly from the gaming account and reported accordingly. If gaming funds are depleted and funds are used from other accounts they are not a use of gaming funds and cannot be paid back subsequent to the receipt of new gaming funds, which must be used only on expenses going forward; in all cases, gaming funds are restricted to AGLC approved gaming program uses as per Section 4.4.7 of the Charitable Gaming Policies Handbook.
Possible risks: Gaming funds must remain in the designated gaming account and can only be spent on the group’s AGLC approved use of proceeds. Any gaming funds spent on unapproved uses must be repaid to the gaming bank account. It is important that all volunteer executive attend a GAIN session and be familiar with the use of proceeds so as to ensure that only approved expenses are paid from the gaming bank account.
As per section 4.4.6 of the Charitable Gaming Policies Handbook, acceptable options of payments have been expanded beyond the use of cheques to include: credit card, debit card, pre-authorized debit (PAD), electronic funds transfer (EFT) and bank draft. Approved payments must be made directly from the gaming account to the vendor or supplier by these acceptable payment options. The two signature approval can be maintained by having two executive members sign off on the invoice prior to payment being made.
Payments must be fully supported by receipts, invoices and/or other documents such as contracts, agreements, time sheets, etc. When approving payment made by cheque, the cheques must be signed by two authorized signing authorities of the group’s executive. When using alternative payment options, invoices or other supporting documents must be signed by two members of the group’s executive, including payment option used. Prior to processing payments against charity credit cards, ensure that all receipts/invoices and the credit card statement are provided to the signatories. This practice serves as a record that supporting documents were provided and reviewed before the payment was approved.
Possible risks: If two signatories do not sign cheques or invoices/supporting documentation, the issued payment may be for an unapproved use, duplicated, or for an incorrect amount. A lack of oversight resulting in the misuse of gaming funds, fraud or error will require the affected charity to repay its gaming account from non-gaming sources.
For personal protection, a payee should never sign his/her own cheque, or approve their own expense. It is recommended that three or four of the elected executive members have signing authority so that the payee does not have to approve their own payment. This control is also beneficial if one signatory is unavailable. The intent of Section 4.4.6 of the Charitable Gaming Policies Handbook is to have two independent reviewers scrutinize support documents prior to payment approval in order to mitigate any conflict of interest perceived or otherwise.
Possible risks: An individual who approves their own payment represents a conflict of interest as there is a reduced level of objectivity in payment scrutiny. Additionally fraud opportunities are increased if an individual can approve payments to themselves.
Pre-signing of cheques is not an allowable practice and all supporting documents should be reviewed before a cheque is signed.
Possible risks: Pre‐signing cheques puts funds in jeopardy if a pre‐signed cheque were to be lost or stolen or misused. If an invoice for an individual’s personal expenses was paid with the cheque or money was stolen, by pre‐signing the cheque the perception is that the signatory approved the payment, whether or not the documentation was reviewed.
While some expenses will require reimbursement to individuals, every effort should be made to pay the vendor directly from a gaming account to minimize the risk of unauthorized payments as per Charitable Gaming Policies Handbook Section 4.4.6. Payments should be made directly to vendors who have provided the group with goods and services. Minimize reimbursements to individuals who have made payments on the group’s behalf.
Regardless of the payee on the cheque, expenditures must be supported by original vendor invoices.
If an expense reimbursement is required, an internal charity expense form should be completed by the individual, with the original invoice(s) attached, detailing the reason for purchase. In order to ensure only approved uses are paid, the reimbursement request should be reviewed and signed by two of the group’s cheque signatories when approving payment.
Possible risks: By not paying the vendor directly, there is an increased risk of paying for the same expense twice, one payment made to the vendor and one to the individual. Having two executives review the reimbursement will ensure awareness of the types of expenses being paid, decreasing the chance an unapproved expense is paid in error. In addition, this will reduce the perception that an individual is receiving a personal benefit.
In no situations can a charity pay for expenses previously incurred and paid from non-gaming funds. Once all the gaming funds have been exhausted, other sources of revenue need to be used for the group’s program costs. Borrowing against future gaming proceeds is not permitted except in circumstances as described in Charitable Gaming Policy Handbook 5.5 - debt retirement as specifically approved by AGLC. Financial oversight such as budgeting and cash forecasting should be discussed regularly by the group’s volunteer executive to ensure that all programs are fully funded, paid in full and on time, from the appropriate bank account.
Possible risks: If gaming funds are used for retroactive expenses or to backdate the payments for expenses, the group will need to repay the gaming account from non-gaming sources. Gaming funds, earned from gaming activities are meant to assist in financing charitable programs. Groups are expected to generate other income to pay for expenses when gaming funds are not available.
Not obtaining prior approval is a contravention of Charitable Gaming Policies Handbook Section 4.4.5 and subject to administrative sanctions. Pre‐approval is required for travel outside of Alberta and certain events in Alberta so the group must ensure the request is submitted far in advance of the event/trip. If the group is unsure if pre‐approval is required for the event, refer to the Charitable Gaming Policies Handbook or contact AGLC Use of Proceeds Unit.
Possible risks: By asking for approval after the event/travel, the group runs the risk of the event/travel not being approved, which may result in a repayment of gaming funds.
Related individuals are not permitted to hold positions on the volunteer elected executive as defined in Definitions section, and as per Procedures Section 2.1.8 (b) of the Charitable Gaming Policies Handbook. Related executive or signatories (non‐arm’s length relationship), represents a conflict of interest (perceived or otherwise).
Possible risks: Having related members on the executive creates a conflict of interest, perceived or otherwise and may result in an audit/eligibility review. If both related individuals are signatories, this allows two related parties to approve payments without any review by other executive members. This increases the risk to a group for unapproved expenses, collusion, or theft. Charitable organizations are not eligible for gaming licences if they are a self‐interest group. Having related parties on the executive increases their influence over voting matters and the focus of the group. Perception of others may be that the related individuals control the group for personal benefit.